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SPIN LaunchKit: Perfect VR Delivered

You’ve committed to VR content, but how do you reach users? SPIN Publish is the best delivery system for VR video, and SPIN SDK makes it easy to add flawless VR video to your existing apps.

SPIN Publish

SPIN Publish is a simplified VR media encoding and export tool accessible from any web browser. Upload VR content, preview it in a headset, and encode for streaming with a single click.

See it the way they see it.

Check your VR video for errors before it goes live, with a true representation of what viewers will see in a VR headset.

  • Pristine visual at any size

    Spin Publisher uses Pixvana’s own Field-of-View Adaptive Streaming (FOVAS) to optimize VR video for the highest possible quality at the lowest bandwidth.

  • Flexible export options

    Automatically generate pre-formatted VR video for your network, or send it painlessly to YouTube, Facebook, or Steam.

SPIN SDK for Unity

Unity is the platform of choice for VR applications, but it’s missing key building blocks for streaming video. At Pixvana, we know streaming video, and we’ve done the hard part. The SPIN SDK is built to extend and create Unity-based VR apps with perfect streaming of SPIN-encoded content to Gear VR, Vive, and Rift headsets.

2 Ways to Play

  • Have a VR App?

    Extend your current Unity application with highest-quality VR streaming. Integrate playback with just a few calls into Unity apps and get beautiful SPIN-encoded VR into your own branded application.

  • Need a VR App?

    Your team will get up to speed quickly and build your own branded VR applications using our configurable reference player. Your custom player can browse galleries with full interaction controls and access content from any supported headset.

Steam VR: Powered by Pixvana

Valve chose Pixvana’s SPIN SDK to power their new Steam VR media player. Instead of launching a special app, Steam users now get direct playback of VR video content right from the Steam dashboard.

Pixvana and Valve share a commitment to an open VR ecosystem, which doesn’t limit users to proprietary formats. Content delivered to Steam uses the Open Projection Format (OPF).

If you’re an authorized Steam publisher, you can use SPIN Publish to directly export your VR video content to the Steam marketplace with a single click. See how to publish on Steam.

“SPIN Play is a real solution for our clients. We love the ease of setup, and kiosk mode makes it simple and secure to set up experiences in store for our clients.”

Jessica Michaels | Founder, Bread n Butter

“On both commercials and installations, we want to deliver every pixel of detail that our artists have crafted. Pixvana’s streaming solution is an ideal fit for our visual effects-heavy productions,”

Corey Rosen | VP of Creative Marketing, Tippett Studio

“Being able to transport our fans and sponsors into the stadium and behind the scenes with high quality VR video is a transformative way for us to showcase our unique matchday experience,”

Kyle Sheldon | VP of Marketing Seattle Sounders FC

"SPIN Studio offers control and efficiency with our content on both the creation and delivering side. Speed and quality are in high demand from our clients and SPIN has both."

Stephen Jablonsky | Creative Director, Intentional Futures


Can I use your SPIN plugin inside a custom Unity application?

Yes. For partners, Pixvana provides a SPIN SDK plugin built using the Unity platform. The SPIN plugin enables developers to embed SPIN’s FOVAS-encoded playback into a custom app. The kit includes a player and project component that make it easy to embed streaming video into the Unity stage.

What format does your encoder support for streaming?

Pixvana SPIN content is delivered using three interlinked file formats: an OPF file for player setup and switching, MPEG-DASH for bandwidth and tile adaptation, and AVC encoded audio/video streams using the .mp4 format. SPIN Publish uses the publicly available Open Projection Format (OPF).

How is Pixvana SPIN different from Facebook dynamic VR streaming?

FOVAS technology is a variable technique that can use standard cube maps, equirectangular projections, or multiple custom shapes such as frustum, pyramid, etc. This lets you encode in a way that is appropriate for the content and the target platform. Our system is an open specification and 100% MPEG Dash compliant. The SPIN reference player is available to partners for direct integration in custom-branded apps that can be distributed directly to consumers.

Does the encoded content from Pixvana SPIN require a special player?

SPIN-encoded content can be played back on a variety of headsets using either the Pixvana SPIN Play app or the SPIN SDK. We use open formats and codecs to deliver content which can be accessed from either Pixvana’s cloud or from your own cloud/IT infrastructure.

Let’s get going

Get the SPIN LaunchKit. See how easy it is to deliver great VR video.

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