First We Had VR-Vu and Now We Have VR Inception
by Aaron Rhodes
The concept of planting a thought or an idea into someone’s brain, an idea that they think is their own, is powerful – an idea made famous by Christopher Nolan’s film Inception. I’m not talking about placing the idea of breaking up a corporation, but rather believing a virtual experience is their own experience.
This is what VR can do for training. It takes an experience, whether it be a walk through of a new facility, learning how to repair an espresso machine, or deal with a challenging customer, and inserts those experiences as memories into your brain making it feel like something you’ve done before. The training was placed into your subconscious as an actual experience. When your training is done, and you are ready to perform the real task, that experience is within you as if you’ve done it, in a way that e-learning just can’t do.
With a traditional 2D video or presentation, sure you can communicate all the same talking points, but that presence is lost on the viewer, and all you have is an impression, not an experience to call your own.
Pixvana’s CEO Forest Key talked about XR-vu recently, virtual reality Dejavú – that feeling that you’ve been somewhere before, and in his case a place in VR first and then in the real world – that sense of feeling like you’ve been there.
What I’m talking about is similar to XR-vu, but is more about the intent for putting those feelings at the core of the experience in the first place, and why VR is the perfect tool to do so.
There are many types of scenarios that can only be learned by this type of engagement and interaction – where someone is given feedback about their decision rather than a one way ingest of information.
I’ve always been a fan of experiential learning. Growing up, my school had a week of what they called experiential days. It was a week where you got to do real things vs just memorize subjects. Experiencing something rather than just reading about it had a profound deep learning effect on me and my classmates. While VR is not a substitute for real world learning, it is an amazing bridge to a similar result and is much more scalable and consistent in it’s delivery than other methods.
The goal of any good training is to make the students grow and learn. You’ve probably heard of the adage: give someone a fish and you feed them for a day; teach someone to fish and you feed them for a lifetime.
VR Inception can make someone experience something so they feel they’ve know how to fish all along.